全球海洋动态-源代码示例 运行 重置

                    <!DOCTYPE html>

<html>
<head>
    <meta charset='UTF-8'/>
    <meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no'/>
    <link href='http://bigemap.com:9000/bigemap-gl.js/v1.1.0/Widgets/widgets.css' rel='stylesheet'/>
    <script src='http://bigemap.com:9000/bigemap-gl.js/v1.1.0/bigemap-gl.js'></script>
    <script src='/bmgl/js/primitiveWaterFace.js'></script>
    <style>
        body {
            margin: 0;
            padding: 0;
        }
        .bmgl-widget-credits{display:none}
        #container {
            position: absolute;
            top: 0;
            bottom: 0;
            width: 100%;
        }
        
    </style>
    <title>part_test</title>
</head>
<body>

<div id='container'></div>

<script>
         bmgl.Config.HTTP_URL = 'http://bigemap.com:9000';
    var viewer = new bmgl.Viewer('container', {
        terrainId: 'bigemap.9af15d8e',
        requestRenderMode:false,
        mapId: 'bigemap.googlemap-satellite'
    });
    //不启用地形遮挡
    viewer.scene.globe.depthTestAgainstTerrain=false;
    function applyWaterMaterial(primitive) {
        primitive.appearance.material = new bmgl.Material({
            fabric : {
                type : 'Water',
                uniforms : {
                    specularMap:'/bmgl/images/earthspec1k.jpg',
                    normalMap:'/bmgl/images/waterNormals.jpg',
                    frequency: 10000.0,
                    animationSpeed: 0.02,
                    amplitude: 1.0
                }
            }
        });
    }

    var worldRectangle = viewer.scene.primitives.add(new bmgl.Primitive({
        geometryInstances : new bmgl.GeometryInstance({
            geometry : new bmgl.RectangleGeometry({
                rectangle : bmgl.Rectangle.fromDegrees(-180, -90, 180.0, 90.0),
                vertexFormat : bmgl.EllipsoidSurfaceAppearance.VERTEX_FORMAT
            })
        }),
        appearance : new bmgl.EllipsoidSurfaceAppearance({
            aboveGround : true
        }),
        show : true
    }));
    applyWaterMaterial(worldRectangle);
    viewer.scene.camera.setView({
        destination:new bmgl.Cartesian3(-2768111.144321513,5908699.668433571,2540308.274316914),
        orientation:{
            "heading":6.283185307179575,"roll":0,"pitch":-1.5661443643886295
        }
    });
</script>
</body>
</html>                                                                                                                                                                                                                                            
源码