显示源代码
Primitive添加贴地多边形
 开发文档
            <!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <script src="http://bigemap.com/offline_data/newjunbiao/vue.js"></script>
        <link
            href="http://ua.bigemap.com:30081/bmsdk/bigemap-gl.js/v1.1.0/Widgets/widgets.css"
            rel="stylesheet"
        />
        <script src="http://ua.bigemap.com:30081/bmsdk/bigemap-gl.js/v1.1.0/bigemap-gl.js"></script>
        <!-- elementui -->
        <script src="http://bigemap.com/offline_data/newjunbiao/elementui.js"></script>
        <link
            rel="stylesheet"
            href="http://bigemap.com/offline_data/newjunbiao/elementui.css"
        />
        <title>Primitive贴地多边形</title>
        <style>
            * {
                margin: 0;
                padding: 0;
            }
            html,
            body {
                width: 100%;
                height: 100%;
            }
            #app {
                width: 100%;
                height: 100%;
            }
            #baseMap {
                width: 100%;
                height: 100%;
            }
            .tools {
                position: absolute;
                z-index: 9;
                top: 40px;
                right: 60px;
                width: 200px;
                height: 40px;
                display: flex;
                align-items: center;
            }
        </style>
    </head>
    <body>
        <div id="app">
            <div id="baseMap"></div>
        </div>
        <script>
            window.viewer = null;
            window.onload = () => {
                new Vue({
                    el: "#app",
                    data() {
                        return {};
                    },
                    mounted() {
                        this.initMap();
                    },
                    methods: {
                        //初始化地图
                        initMap() {
                            bmgl.Config.HTTP_URL =
                                "http://ua.bigemap.com:30081/bmsdk/";
                            viewer = new bmgl.Viewer("baseMap", {
                                mapId: "bigemap.dc-tian-w-satellite",
                                infoBox: false,
                                selectionIndicator: false,
                                requestRenderMode: false,
                                terrainId:"bigemap.dc-terrain",
                            });
                            //创建路网相关的地图图层
                            let roadNet = new bmgl.ImageryLayer(
                                new bmgl.BMImageryProvider({
                                    mapId: "bigemap.dc-street",
                                })
                            );
                            // 将图层叠加到地球上
                            viewer.imageryLayers.add(roadNet);
                            this.loadPolygons();
                        },
                        //从kml数据中获取到经纬度
                        loadPolygons() {
                            //kml数据加载
                            let promise = bmgl.KmlDataSource.load("/offline_data/fh.kml");
                            promise.then((dataSource) => {
                                let eneArr = dataSource.entities.values;
                                let allPolygon = [];
                                eneArr.forEach((v, i) => {
                                    // console.log(`aaaa`,v,i);
                                    if (v.polygon) {
                                        // console.log("good",v,i);
                                        let pos =
                                            v.polygon.hierarchy.getValue()
                                                .positions;
                                        // console.log(pos,i);
                                        let arr = [];
                                        pos.forEach((v, i) => {
                                            let pos =
                                                bmgl.Cartographic.fromCartesian(
                                                    v
                                                );
                                            let lng = bmgl.Math.toDegrees(
                                                pos.longitude
                                            );
                                            let lat = bmgl.Math.toDegrees(
                                                pos.latitude
                                            );
                                            arr.push([lng, lat]);
                                        });
                                        allPolygon.push(arr);
                                    }
                                });
                                this.creatRiver(allPolygon);
                            });
                        },
                        //创建贴地的多边形
                        creatRiver(arr) {
                            let instances = [];
                            arr.forEach((v, i) => {
                                let polygon1 = new bmgl.PolygonGeometry({
                                    polygonHierarchy: new bmgl.PolygonHierarchy(
                                        bmgl.Cartesian3.fromDegreesArray(
                                            v.flat()
                                        )
                                    ),
                                    extrudedHeight: 0,
                                    height: 0,
                                    vertexFormat:
                                        bmgl.EllipsoidSurfaceAppearance
                                            .VERTEX_FORMAT,
                                });

                                let River1 = new bmgl.GroundPrimitive({
                                    geometryInstances:
                                        new bmgl.GeometryInstance({
                                            geometry: polygon1,
                                        }),
                                    appearance:
                                        new bmgl.EllipsoidSurfaceAppearance({
                                            aboveGround: true,
                                        }),
                                    show: true,
                                });
                                //设置多边形材质
                                let River1_Material = new bmgl.Material({
                                    fabric: {
                                        type: "Water",
                                        uniforms: {
                                            normalMap: "/offline_data/water.jpg",
                                            frequency: 100.0,
                                            animationSpeed: 0.01,
                                            amplitude: 10.0,
                                        },
                                    },
                                });
                                let scene = viewer.scene;
                                River1.appearance.material = River1_Material;
                                scene.primitives.add(River1); //添加到场景
                            });
                            viewer.camera.setView({
                                destination: bmgl.Cartesian3.fromDegrees(
                                    112.39700317,
                                    37.6209621,
                                    10000
                                ),
                            });
                        },
                    },
                    beforeDestroy() {
                        viewer.destroy();
                        viewer = null;
                    },
                });
            };
        </script>
    </body>
</html>